Overview moonrakers is a deck building game that promotes temporary alliances to complete contracts. Moonrakers is a game where mercenaries take the roll of building their own private ships, creating alliance and negotiating with others as you try to achieve the most prestige.
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With certain destruction on the horizon, the outlaw faction’s only chance at maintaining sovereignty in the galaxy is to unite under a new leader.
Moonrakers board game rules. This is the player’s personal draw deck for the duration of the game. After negotiating terms with allies, players use their decks of action cards to play thrusters, shields, weapons, reactors, and crew to fulfill the requirements on each contract. Strike the perfect balance of wit and mischief to capture the throne.
As infighting plagues the moonrakers, the united federation of planets senses weakness. It also flips to the page in the rulebook where 1 and 2 player rules are discussed. After negotiating terms with allies, players use their decks of action cards to play thrusters, shields, weapons, reactors, and crew to fulfill the requirements on each contract.
How to play the game. Each captain begins with an identical action deck of 10 cards and a command terminal. Take your place amongst the stars.
Moonrakers is a game where mercenaries take the roll of building their own private ships, creating alliance and negotiating with others as you try to achieve the most prestige. Players take turns attempting to fulfill contracting alone or with help to achieve these goals. Use positional play and secret voting to influence the fate of 9 demigods.
2,803 likes · 2 talking about this. Reducing cards gained from ship parts Each player’s starting hand will include two “damage 1”, three “reactors”, two “shields”, two “thrusters”, and one “miss”.
A tabletop game of shipbuilding, temporary alliances, and shrewd negotiation. Want a primer on the rules? You are “go for launch!”.
Only one question remains—will it be you? These prestige points can be gained by successfully fulfilling available contracts. Check out how to play:
In this episode of gam. A tense game where you must solve a puzzle while remaining a puzzle yourself. After negotiating terms with allies, players use their decks of action cards to play thrusters, shields, weapons, reactors.
After negotiating terms with allies, players use their decks of action cards to play thrusters, shields, weapons, reactors, and crew to fulfill the requirements on each contract. Play as mission control and astronauts. If there are only 1 or 2 players seated at setup, the script will set up the mercenary deck in the middle of the table.
The ultimate goal of each player is to achieve 10 prestige points. You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. After negotiating terms with allies, players use their decks of action cards to play thrusters, shields, weapons, reactors, and crew to fulfill the requirements on each contract.
Expand your moonrakers universe with new contracts, crew, and ship parts. Every game ends with a jaw dropping climax. If there are only 1 or 2 players seated at setup, the script will set up the mercenary deck in the middle of the table.
1 game board, 4 platforms, 12 drones, 60 crew pods, 16 material markers, 4 energy pegs, 40 cards, 14 cavern tiles, 12 damage markers, 60 resource tiles, 33 incident tokens, 8 reference cards, 1 scorepad, 1 rulebook President kennedy challenged the nation to land astronauts on the moon by the end of the decade. Players take turns attempting to fulfill contracting alone or with help to achieve these goals.
By outfitting your space ship with different parts and crew, your deck builds as the game progresses. After negotiating terms with allies, players use their decks of action cards to play thrusters, shields, weapons, reactors, and crew to fulfill the requirements on each contract. Now it’s up to you to walk in the footsteps of nasa’s pioneers and embark on the missions that made history….
After negotiating terms with allies, players use their decks of action cards to play thrusters, shields, weapons, reactors, and crew to fulfill the requirements on each contract. The first to reach 10 prestige wins the game!
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